Wild Cards: Inside Straight Read online

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  “What?” Anda loved how Lucy quacked What? It sounded especially American. She had to force herself from parroting it back. “No, geez. All the executives in the Clan pay the rent doing missions for money. Some of them are even rich from it, I hear! You can make a lot of money gaming, you know.”

  “Is it really true?” She’d heard about this but she’d assumed it was just stories, like the kids who gamed so much that they couldn’t tell reality from fantasy. Or the ones who gamed so much that they stopped eating and got all anorexic. She wouldn’t mind getting a little anorexic, to be honest. Bloody podge.

  “Yup! And this is our chance to get in on the ground floor. Are you in?”

  “It’s not—you know, pervy, is it?”

  “Gag me. No. Jeez, Anda! Are you nuts? No—they want us to go kill some guys.”

  “Oh, we’re good at that!”

  But now they were far from the Fahrenheits’ power-base, and two different packs of brigands waylaid them on the road. Lucy spotted the first group before they got into sword-range and killed four of the six with her bow before they closed for hand-to-hand. Anda’s sword—gigantic and fast—was out then, and her fingers danced over the keyboard as she fought off the player who was attacking her, her body jerking from side to side as she hammered on the multibutton controller beside her. She won—of course! She was a Fahrenheit! Lucy had already slaughtered her attacker. They desultorily searched the bodies and came up with some gold and a couple scrolls, but nothing to write home about. Even the gold didn’t seem like much, given the cash waiting at the end of the mission.

  The second group of brigands was even less daunting, though there were twenty of them. They were total noobs, and fought like statues. They’d clearly clubbed together to protect themselves from harder players, but they were no match for Anda and Lucy. One of them even begged for his life before she ran him through,

  “Get down,” Lucy said in her headset. “I’m gonna use the BFG.”

  Every game had one—the Big Friendly Gun, the generic term for the baddest-arse weapon in the world. Lucy had rented this one from the Clan armoury for a small fortune in gold and Anda had laughed and called her paranoid, but now she helped her set it up and thanked the gamegods for her foresight. It was a huge, demented flaming crossbow that fired five-metre bolts that exploded on impact. It was a beast to arm and a beast to aim, but they had a nice, dug-in position of their own at the bottom of the hill and it was there that they got the BFG set up, deployed, armed and ranged.

  “Fire!” Lucy called, and the game did this amazing and cool animation that it rewarded you with whenever you loosed a bolt from the BFG, making the gamelight dim towards the sizzling bolt as though it were sucking the illumination out of the world as it arced up the hillside, trailing a comet-tail of sparks. The game played them a groan of dismay from their enemies, and then the bolt hit home with a crash that made her point-of-view vibrate like an earthquake. The roar in her headphones was deafening, and behind it she could hear Lucy on the voice-chat, cheering it on.

  “Nuke ’em till they glow and shoot ’em in the dark! Yeehaw!” Lucy called, and Anda laughed and pounded her fist on the desk. Gobbets of former enemy sailed over the tree-line dramatically, dripping hyper-red blood and ichor.

  In her bedroom, Anda caressed the controller-pad and her avatar punched the air and did a little rugby victory dance that the All-Blacks had released as a limited edition promo after they won the World Cup.

  Now they had to move fast, for their enemies at the cottage would be alerted to their presence and waiting for them. They spread out into a wide flanking manoeuvre around the cottage’s sides, staying just outside of bow-range, using scrying scrolls to magnify the cottage and make the foliage around them fade to translucency.

  There were four guards around the cottage, two with nocked arrows and two with whirling slings. One had a scroll out and was surrounded by the concentration marks that indicated spellcasting.

  “GO GO GO!” Lucy called.

  Anda went! She had two scrolls left in her inventory, and one was a shield spell. They cost a fortune and burned out fast, but whatever that guard was cooking up, it had to be bad news. She cast the spell as she charged for the cottage, and lucky thing, because there was a fifth guard up a tree who dumped a pot of boiling oil on her that would have cooked her down to her bones in ten seconds, if not for the spell.

  She power-climbed the tree and nearly lost her grip when whatever the nasty spell was bounced off her shield. She reached the fifth man as he was trying to draw his dirk and dagger and lopped his bloody head off in one motion, then backflipped off the high branch, trusting to her shield to stay intact for her impact on the cottage roof.

  The strategy worked—now she had the drop (literally!) on the remaining guards, having successfully taken the high ground. In her headphones, the sound of Lucy making mayhem, the grunts as she pounded her keyboard mingling with the in-game shrieks as her arrows found homes in the chests of two more of the guards.

  Shrieking a berzerker wail, Anda jumped down off of the roof and landed on one of the two remaining guards, plunging her sword into his chest and pinning him in the dirt. Her sword stuck in the ground, and she hammered on her keys, trying to free it, while the remaining guard ran for her on-screen. Anda pounded her keyboard, but it was useless: the sword was good and stuck. Poo. She’d blown a small fortune on spells and rations for this project with the expectation of getting some real cash out of it, and now it was all lost.

  She moved her hands to the part of the keypad that controlled motion and began to run, waiting for the guard’s sword to find her avatar’s back and knock her into the dirt.

  “Got ’im?” It was Lucy, in her headphones. She wheeled her avatar about so quickly it was nauseating and saw that Lucy was on her erstwhile attacker, grunting as she engaged him close-in. Something was wrong, though: despite Lucy’s avatar’s awesome stats and despite Lucy’s own skill at the keyboard, she was being taken to the cleaners. The guard was kicking her ass. Anda went back to her stuck sword and recommenced whanging on it, watching helplessly as Lucy lost her left arm, then took a cut on her belly, then another to her knee.

  “Shit!” Lucy said in her headphones as her avatar began to keel over. Anda yanked her sword free—finally—and charged at the guard, screaming a ululating war cry. He managed to get his avatar swung around and his sword up before she reached him, but it didn’t matter: she got in a lucky swing that took off one leg, then danced back before he could counterstrike. Now she closed carefully, nicking at his sword-hand until he dropped his weapon, then moving in for a fast kill.

  “Lucy?”

  “Call me Sarge!”

  “Sorry, Sarge. Where’d you respawn?”

  “I’m all the way over at Body Electric—it’ll take me hours to get there. Do you think you can complete the mission on your own?”

  “Uh, sure.” Thinking, Crikey, if that’s what the guards outside were like, how’m I gonna get past the inside guards?

  “You’re the best, girl. OK, enter the cottage and kill everyone there.”

  “Uh, sure.”

  She wished she had another scrying scroll in inventory so she could get a look inside the cottage before she beat its door in, but she was fresh out of scrolls and just about everything else.

  She kicked the door in and her fingers danced. She’d killed four of her adversaries before she even noticed that they weren’t fighting back.

  In fact, they were generic avatars, maybe even non-player characters. They moved like total noobs, milling around in the little cottage. Around them were heaps of shirts, thousands and thousands of them. A couple of the noobs were sitting in the back, incredibly, still crafting more shirts, ignoring the swordswoman who’d just butchered four of their companions.

  She took a careful look at all the avatars in the room. None of them were armed. Tentatively, she walked up to one of the players and cut his head off. The player next to him moved clumsily to one
side and she followed him.

  The avatar did nothing. She killed it.

  “Lucy, they’re not fighting back.”

  “Good, kill them all.”

  “Really?”

  “Yeah—that’s the orders. Kill them all and then I’ll make a phone call and some guys will come by and verify it and then you haul ass back to the island. I’m coming out there to meet you, but it’s a long haul from the respawn gate. Keep an eye on my stuff, OK?”

  “Sure,” Anda said, and killed two more. That left ten. One two one two and through and through, she thought, lopping their heads off. Her vorpal blade went snicker-snack . One left. He stood off in the back.

  “They’re all dead,” she said into her headset.

  “Good job!” Lucy said. “OK, I’m gonna make a call. Sit tight.”

  Bo-ring. The cottage was filled with corpses and shirts. She picked some of them up. They were totally generic: the shirts you crafted when you were down at Level 0 and trying to get enough skillz to actually make something of yourself. Each one would fetch just a few coppers. Add it all together and you barely had two thousand gold.

  Just to pass the time, she pasted the Spanish into the chatbot.

  She left the cottage and patrolled around it. Twenty minutes later, two more avatars showed up. More generics.

  > good

  “Lucy?”

  “What’s up?”

  “Two blokes just showed up and told me to piss off. They’re noobs, though. Should I kill them?”

  “No! Jeez, Anda, those are the contacts. They’re just making sure the job was done. Get my stuff and meet me at Marionettes Tavern, OK?”

  Anda went over to Lucy’s corpse and looted it, then set out down the road, dragging the BFG behind her. She stopped at the bend in the road and snuck a peek back at the cottage. It was in flames, the two noobs standing amid them, burning slowly along with the cottage and a few thousand golds’ worth of badly crafted shirts.

  “Anda, I don’t think it’s healthy for you to spend so much time with your game,” her Da said, prodding her bulging podge with a finger. “It’s not healthy.”

  “Daaaa!” she said, pushing his finger aside. “I go to PE every stinking day. It’s good enough for the Ministry of Education.”

  “I don’t like it,” he said. He was no movie star himself, with a little pot belly that he wore his belted trousers high upon, a wobbly extra chin and two bat wings of flab hanging off his upper arms. She pinched his chin and wiggled it.

  “I get loads more exercise than you, Mr Kettle.”

  “But I pay the bills around here, little Miss Pot.”

  “You’re not seriously complaining about the cost of the game?” she said, infusing her voice with as much incredulity and disgust as she could muster. “Ten quid a week and I get unlimited calls, texts and messages! Plus play of course, and the in-game encyclopedia and spellchecker and translator bots!” (This was all from rote—every member of the Fahrenheits memorised this or something very like it for dealing with recalcitrant, ignorant parental units.) “Fine then. If the game is too dear for you, Da, let’s set it aside and I’ll just start using a normal phone. Is that what you want?”

  Her Da held up his hands. “I surrender, Miss Pot. But do try to get a little more exercise, please? Fresh air? Sport? Games?”

  “Getting my head trodden on in the hockey pitch, more like,” she said, darkly.

  “Zackly!” he said, prodding her podge anew. “That’s the stuff! Getting my head trodden on was what made me the man I are today!”

  Her Da could bluster all he liked about paying the bills, but she had pocket-money for the first time in her life: not book-tokens and fruit-tokens and milk-tokens that could be exchanged for “healthy” snacks and literature. She had real money, cash money that she could spend outside of the 500 meter sugar-free zone that surrounded her school.

  She wasn’t just kicking arse in the game, now—she was the richest kid she knew, and suddenly she was everybody’s best pal, with handsful of Curlie Wurlies and Dairy Milks and Mars Bars that she could selectively distribute to her schoolmates.

  Lucy’s voice in her ear was a constant companion in her life now. When she wasn’t on Fahrenheit Island, she and Lucy were running missions into the wee hours of the night. The Fahrenheit armourers, non-player-characters, had learned to recognise her and they had the Clan’s BFGs oiled and ready for her when she showed up.

  Today’s mission was close to home, which was good: the road-trips were getting tedious. Sometimes, non-player-characters or Game Masters would try to get them involved in an official in-game mission, impressed by their stats and weapons, and it sometimes broke her heart to pass them up, but cash always beat gold and experience beat experience points: Money talks and bullshit walks, as Lucy liked to say.

  They caught the first round of sniper/lookouts before they had a chance to attack or send off a message. Anda used the scrying spell to spot them. Lucy had kept both BFGs armed and she loosed rounds at the hilltops flanking the roadway as soon as Anda gave her the signal, long before they got into bowrange.

  As they picked their way through the ruined gobbets of the dead player-character snipers, Anda still on the lookout, she broke the silence over their voicelink.

  “Hey, Lucy?”

  “Anda, if you’re not going to call me Sarge, at least don’t call me ‘Hey, Lucy!’ My dad loved that old TV show and he makes that joke every visitation day.”

  “Sorry, Sarge. Sarge?”

  “Yes, Anda?”

  “I just can’t understand why anyone would pay us cash for these missions.”

  “You complaining?”

  “No, but—”

  “Anyone asking you to cyber some old pervert?”

  “No!”

  “OK then. I don’t know either. But the money’s good. I don’t care. Hell, probably it’s two rich gamers who pay their butlers to craft for them all day. One’s fucking with the other one and paying us.”

  “You really think that?”

  Lucy sighed a put-upon, sophisticated, American sigh. “Look at it this way. Most of the world is living on like a dollar a day. I spend five dollars every day on a frappuccino. Some days, I get two! Dad sends Mom three thousand a month in child-support—that’s a hundred bucks a day. So if a day’s money here is a hundred dollars, then to a African or whatever my frappuccino is worth like five hundred dollars. And I buy two or three every day.

  “And we’re not rich! There’s craploads of rich people who wouldn’t think twice about spending five hundred bucks on a coffee—how much do you think a hotdog and a Coke go for on the space station? A thousand bucks!

  “So that’s what I think is going on. There’s someone out there, some Saudi or Japanese guy or Russian mafia kid who’s so rich that this is just chump change for him, and he’s paying us to mess around with some other rich person. To them, we’re like the Africans making a dollar a day to craft—I mean, sew—T-shirts. What’s a couple hundred bucks to them? A cup of coffee.”

  Anda thought about it. It made a kind of sense. She’d been on hols in Bratislava where they got a posh hotel room for ten quid—less than she was spending every day on sweeties and fizzy drinks.

  “Three o’clock,” she said, and aimed the BFG again. More snipers pat-patted in bits around the forest floor.

  “Nice one, Anda.”

  “Thanks, Sarge.”

  “Bloody hell,” Anda breathed. The cottage was ringed with guards, forty or fifty of them, with bows and spells and spears, in entrenched positions.

  “This is nuts,” Lucy agreed. “I’m calling them. This is nuts.”

  There was a muting click as Lucy rang off and Anda used up a scrying scroll to examine the inventories of the guards around the corner. The more she looked, the more scared she got. They were loaded down with spells; a couple of them were guarding BFGs and what looked like an even bigger BFG, maybe the fabled BFG10K, something that was removed from the game economy not l
ong after gameday one, as too disruptive to the balance of power. Supposedly, one or two existed, but that was just a rumour. Wasn’t it?

  “OK,” Lucy said. “OK, this is how this goes. We’ve got to do this. I just called in three squads of Fahrenheit veterans and their noob prentices for backup.” Anda summed that up in her head to four hundred player characters and maybe three hundred nonplayer characters: familiars, servants, demons . . .

  “That’s a lot of shares to split the pay into,” Anda said.

  “Oh ye of little tits,” Lucy said. “I’ve negotiated a bonus for us if we make it—a million gold and three missions’ worth of cash. The Fahrenheits are taking payment in gold—they’ll be here in an hour.”

  This wasn’t a mission anymore, Anda realised. It was war. Gamewar. Hundreds of players converging on this shard, squaring off against the ranked mercenaries guarding the huge cottage over the hill.

  “On my signal,” Lucy said. The voice chat was like a windtunnel from all the unmuted breathing voices, hundreds of girls in hundreds of bedrooms like Anda’s, all over the world, some sitting down before breakfast, some just coming home from school, some roused from sleep by their ringing game-sponsored mobiles. “GO GO GO!”

  They went, roaring, and Anda roared too, heedless of her parents downstairs in front of the blaring telly, heedless of her throat-lining, a Fahrenheit in berzerker rage, sword swinging. She made straight for the BFG10K—a siege engine that could level a town wall, and it would be hers, captured by her for the Fahrenheits if she could do it. She spelled the merc who was cranking it into insensibility, rolled and rolled again to dodge arrows and spells, healed herself when an arrow found her leg and sent her tumbling, springing to her feet before another arrow could strike home, watching her hit points and experience points move in opposite directions.

 

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