The World of Ice & Fire Page 3
The five great wars between the Freehold and Old Ghis when the world was young are the stuff of legend—conflagrations that ended each time in the victory of the Valyrians over the Ghiscari. It was during the fifth and final war that the Freehold chose to make sure there would be no sixth war. The ancient brick walls of Old Ghis, first erected by Grazdan the Great in ancient days, were razed. The colossal pyramids and temples and homes were given over to dragonflame. The fields were sown with salt, lime, and skulls. Many of the Ghiscari were slain, and still others were enslaved and died laboring for their conquerors. Thus the Ghiscari became but another part of the new Valyrian empire, and in time they forgot the tongue that Grazdan spoke, learning instead High Valyrian. So do empires end and others arise.
What now remains of the once-proud empire of Old Ghis is a paltry thing—a few cities clinging like sores to Slaver’s Bay and another that pretends to be Old Ghis come again. For after the Doom came to Valyria, the cities of Slaver’s Bay were able to throw off the last of the Valyrian shackles, ruling themselves in truth rather than playing at it. And what remained of the Ghiscari swiftly reestablished their trade in slaves—though where once they won them by conquest, now they purchased and bred them.
“Bricks and blood built Astapor, and bricks and blood her people,” an old rhyme says, referring to the red-bricked walls of the city and of the blood shed by the thousands of slaves who would live, labor, and die constructing them. Ruled by men who name themselves the Good Masters, Astapor is best known for the creation of the eunuch slave-soldiers called the Unsullied—men raised from boyhood to be fearless warriors who feel no pain. The Astapori pretend that they are the lockstep legions of the Old Empire come again, but those men were free, and the Unsullied are not.
Of Yunkai, the yellow city, little needs be said, for it is a most disreputable place. The men who rule it, calling themselves the Wise Masters, are steeped in corruption, selling bed slaves and boy-whores and worse.
The most formidable of the cities along Slaver’s Bay is ancient Meereen, but like the rest, it is a crumbling place, its population a fraction of what it once supported at the height of the Old Empire. Its walls of many-colored bricks contain endless suffering, for the Great Masters of Meereen train slaves to fight and die at their pleasure in the blood-soaked fighting pits.
All three cities have been known to pay tribute to passing khalasars rather than face them in open battle, but the Dothraki provide many of the slaves that the Ghiscari train and sell—slaves taken from their conquests and sold in the flesh marts of Meereen, Yunkai, and Astapor.
The most vital of the Ghiscari cities is also the smallest and the newest, and no less a pretender to greatness: New Ghis, left to its own devices on its isle. There, its masters have formed iron legions in mimicry of the legions of the Old Empire, but unlike the Unsullied, these are free men, as the soldiers of the Old Empire were.
The fall of Old Ghis. (illustration credit 17)
V ALYRIA’S C HILDREN
THE VALYRIANS LEARNED one deplorable thing from the Ghiscari: slavery. The Ghiscari whom they conquered were the first to be thus enslaved, but not the last. The burning mountains of the Fourteen Flames were rich with ore, and the Valyrians hungered for it: copper and tin for the bronze of their weapons and monuments; later iron for the steel of their legendary blades; and always gold and silver to pay for it all.
The properties of Valyrian steel are well-known, and are the result of both folding iron many times to balance and remove impurities, and the use of spells—or at least arts we do not know—to give unnatural strength to the resulting steel. Those arts are now lost, though the smiths of Qohor claim to still know magics for reworking Valyrian steel without losing its strength or unsurpassed ability to hold an edge. The Valyrian steel blades that remain in the world might number in the thousands, but in the Seven Kingdoms there are only 227 such weapons according to Archmaester Thurgood’s Inventories, some of which have since been lost or have disappeared from the annals of history.
None can say how many perished, toiling in the Valyrian mines, but the number was so large as to surely defy comprehension. As Valyria grew, its need for ore increased, which led to ever more conquests to keep the mines stocked with slaves. The Valyrians expanded in all directions, stretching out east beyond the Ghiscari cities and west to the very shores of Essos, where even the Ghiscari had not made inroads.
It was this first bursting forth of the new empire that was of paramount importance to Westeros and the future Seven Kingdoms. As Valyria sought to conquer more and more lands and peoples, some fled for safety, retreating before the Valyrian tide. On the shores of Essos, the Valyrians raised cities, which we know today as the Free Cities. Their origins were diverse.
Qohor and Norvos were founded following religious schisms. Others, such as Old Volantis and Lys, were trading colonies first and foremost, founded by wealthy merchants and nobles who purchased the right to rule themselves as clients of the Freehold rather than subjects. These cities chose their own leaders rather than receiving archons dispatched from Valyria (often on dragonback) to oversee them. It is claimed in some histories that Pentos and Lorath were of a third type—cities already extant before the Valyrians came whose rulers paid homage to Valyria and thus retained their right to native rule. In these cities, what influx of Valyrian blood there was came from migrants from the Freehold, or political marriages used to better bind these cities to Valyria. Yet most of the histories that recount this take as their source Gessio Haratis’s Before the Dragons. Haratis was himself from Pentos, and at the time, Volantis was threatening to restore the Valyrian empire under its control, so the notion of an independent Pentos with origins distinct from Valyria was a most politic convenience.
However, it is clear that Braavos is unique among all the Free Cities, as it was founded not by the will of the Freehold, nor by its citizens, but instead by its slaves. According to the tales of the Braavosi, a huge slaver fleet that had been out collecting tributes in human flesh from the lands of the Summer and Jade Seas became victim to a slave uprising instead; the success of this uprising was doubtless dependent on the fact that the Valyrians were wont to use slaves as oarsmen and even sailors, and that these men then joined the uprising. Seizing control of the fleet but realizing there was no place nearby to hide from the Freehold, the slaves instead elected to seek out some land far from Valyria and its subjects, and founded their own city in hiding. Legend says that the moonsingers prophesied that the fleet must travel far north to a forlorn corner of Essos—a place of mudflats and brackish water and fogs. There, the slaves first laid the foundation of their city.
For centuries, the Braavosi remained hidden from the world in their remote lagoon. And even after it unveiled itself, Braavos continued to be known as the Secret City. The Braavosi were a people who were no people: scores of races, a hundred tongues, and hundreds of gods. All they had in common was the Valyrian that formed the common trade language of Essos—and the fact that they were now free where once they had been slaves. The moonsingers were honored for leading them to their city, but the wisest among the freed slaves determined that, to unify themselves, they must accept all the gods the slaves had brought with them, holding none higher than any other.
The fires of the Fourteen Flames coursing through Valyria, fuel for the pyromancer’s magic. (illustration credit 18)
In short, the names and numbers of the peoples who fell to Valyria are unknown to us today. What records the Valyrians kept of their conquests were largely destroyed by the Doom, and few if any of these peoples documented their own histories in a way that survived the Freehold’s dominion.
A few, such as the Rhoynar, lasted against the tide for centuries, or even millennia. The Rhoynar, who founded great cities along the Rhoyne, were said to be the first to learn the art of iron-making. Also, the confederation of cities later called the Kingdom of Sarnor survived the Valyrian expansion thanks to the great plain that separated one from the other … onl
y for that plain and the people who occupied it—the Dothraki horselords—to be the source of Sarnor’s downfall after the Doom.
Of the history of Valyria as it is known today, many volumes have been written over the centuries, and the details of their conquests, their colonizations, the feuds of the dragonlords, the gods they worshipped, and more could fill libraries and still not be complete. Galendro’s The Fires of the Freehold is widely considered the most definitive history, and even there the Citadel lacks twenty-seven of the scrolls.
And those who would not be slaves but were unable to withstand the might of Valyria fled. Many failed and are forgotten. But one people, tall and fair-haired, made courageous and indomitable by their faith, succeeded in their escape from Valyria. And those men are the Andals.
THE A RRIVAL OF THE A NDALS
THE ANDALS ORIGINATED in the lands of the Axe, east and north of where Pentos now lies, though they were for many centuries a migratory people who did not remain in one place for long. From the heartlands of the Axe—a great spur of land surrounded on all sides by the Shivering Sea—they traveled south and west to carve out Andalos: the ancient realm the Andals ruled before they crossed the narrow sea.
Andalos stretched from the Axe to what is now the Braavosian Coastlands, and south as far as the Flatlands and the Velvet Hills. The Andals brought iron weapons with them and suits of iron plates, against which the tribes that inhabited those lands could do little. One such tribe was the hairy men; their name is lost, but they are still remembered in certain Pentoshi histories. (The Pentoshi believe them to be akin to the men of Ib, and the histories of the Citadel largely agree, though some argue that the hairy men settled Ib, and others that the hairy men came first from Ib.)
The fact that the Andals forged iron has been taken by some as proof that the Seven guided them—that the Smith himself taught them this art—and so do the holy texts teach. But the Rhoynar were already an advanced civilization at this time, and they too knew of iron, so it takes only the study of a map to realize that the earliest Andals must have had contact with the Rhoynar. The Darkwash and the Noyne lay directly in the path of the Andals’ migration, and there are remnants of Rhoynish outposts in Andalos, according to the Norvoshi historian Doro Golathis. And it would not be the first time that men learned of the working of iron from the Rhoynar; it is said that the Valyrians learned the art from them as well, although the Valyrians eventually surpassed them.
For thousands of years the Andals abided in Andalos, growing in number. In the oldest of the holy books, The Seven-Pointed Star, it is said that the Seven themselves walked among their people in the hills of Andalos, and it was they who crowned Hugor of the Hill and promised him and his descendants great kingdoms in a foreign land. This is what the septons and septas teach as the reason why the Andals left Essos and struck west to Westeros, but the history that the Citadel has uncovered over the centuries may provide a better reason.
Andal adventurers in the Vale, with the Mountains of the Moon in the distance. (illustration credit 19)
An old legend told in Pentos claims that the Andals slew the swan maidens who lured travelers to their deaths in the Velvet Hills that lie to the east of the Free City. A hero whom the Pentoshi singers call Hukko led the Andals at that time, and it is said that he slew the seven maids not for their crimes but instead as sacrifice to his gods. There are some maesters who have noted that Hukko may well be a rendering of the name of Hugor. But even more so than in the Seven Kingdoms, ancient legends from the east must be distrusted. Too many peoples have traveled back and forth, and too many legends and tales have mingled.
For a few centuries, as the Andals prospered in the Hills of Andalos, they were left more or less to themselves. But with the fall of Old Ghis came the great surge of conquest and colonization from the Freehold of Valyria, as they expanded their domains and sought more slaves. At first, the Rhoyne and the Rhoynar served as a buffer. By the time the Valyrians reached that great river, they found it difficult to make a crossing in force. The dragonlords might not be troubled, but the foot- and horsemen found it daunting in the face of Rhoynish resistance, given that the Rhoynish were by now as powerful as Ghis at its height. There was a truce for years between the Valyrians and the Rhoynar, but it only protected the Andals so far.
At the mouth of the Rhoyne, the Valyrians founded the first of their colonies. There, Volantis was raised by some of the wealthiest men of the Freehold in order to gather up the wealth that flowed down the Rhoyne, and from Volantis their conquering forces crossed the river in great strength. The Andals might have fought against them at first, and the Rhoynar might even have aided them, but the tide was unstoppable. So it is likely the Andals chose to flee rather than face the inevitable slavery that came with Valyrian conquest. They retreated to the Axe—the lands from which they had sprung—and when that did not protect them, they retreated farther north and west until they came to the sea. Some might have given up there and surrendered to their fate, and others still might have made their last stand, but many and more made ships and sailed in great numbers across the narrow sea to the lands of the First Men in Westeros.
The Valyrians had denied the Andals the promise of the Seven on Essos, but in Westeros they were free. Made zealous by the conflict and flight, the warriors of the Andals carved the seven-pointed star upon their bodies and swore by their blood and the Seven not to rest until they had hewn their kingdoms from the Sunset Lands. Their success gave Westeros a new name: Rhaesh Andahli—the Land of the Andals, as the Dothraki now name it.
It’s agreed by the septons, the singers, and the maesters alike that the first place where the Andals landed was on the Fingers in the Vale of Arryn. Carvings of the seven-pointed star are scattered upon the rocks and stones throughout that area—a practice that eventually fell out of use as the Andal conquests progressed.
Sweeping through the Vale with fire and sword, the Andals began their conquest of Westeros. Their iron weapons and armor surpassed the bronze with which the First Men still fought, and many First Men perished in this war. It was a war—or a series of many wars—which likely lasted for decades. Eventually some of the First Men submitted, and, as I noted earlier, there are still houses in the Vale who proudly proclaim their descent from the First Men, such as the Redforts and the Royces.
The singers say that the Andal hero Ser Artys Arryn rode upon a falcon to slay the Griffon King upon the Giant’s Lance, thereby founding the kingly line of House Arryn. This is foolishness, however, a corruption of the true history of the Arryns with legends out of the Age of Heroes. Instead, the Arryn kings supplanted the High Kings of House Royce.
When the Vale was secured, the Andals turned their attention to the rest of Westeros and poured forth through the Bloody Gate. In the wars that followed, Andal adventurers carved out small kingdoms from the old realms of the First Men and fought one another as often as they fought their enemies.
In the wars over the Trident, it’s said that as many as seven Andal kings joined forces against the last true King of the Rivers and Hills, Tristifer the Fourth, who was descended from the First Men, and defeated him in what the singers claim was his hundredth battle. His heir, Tristifer the Fifth, proved unable to defend his father’s legacy, and so the kingdom fell to the Andals.
In this same era one Andal, remembered in legend as Erreg the Kinslayer, came across the great hill of High Heart. There, while under the protection of the kings of the First Men, the children of the forest had tended to the mighty carved weirwoods that crowned it (thirty-one, according to Archmaester Laurent in his manuscript Old Places of the Trident). When Erreg’s warriors sought to cut down the trees, the First Men are said to have fought beside the children, but the might of the Andals was too great. Though the children and First Men made a valiant effort to defend their holy grove, all were slain. The tale-tellers now claim that the ghosts of the children still haunt the hill by night. To this day, rivermen shun the place.
The clans of the Mounta
ins of the Moon are clearly descendants of the First Men who did not bend the knee to the Andals and so were driven into the mountains. Furthermore, there are similarities in their customs to the customs of the wildlings beyond the Wall—such as bride-stealing, a stubborn desire to rule themselves, and the like—and the wildlings are indisputably descended from the First Men.
As with the First Men before them, the Andals proved bitter enemies to the remaining children. To their eyes, the children worshipped strange gods and had strange customs, and so the Andals drove them out of all the deep woods the Pact had once given them. Weakened and grown insular over the years, the children lacked whatever advantages they had once had over the First Men. And what the First Men could never succeed in doing—eradicating the children entirely—the Andals managed to achieve in short order. Some few children may have fled to the Neck, where there was safety amidst the bogs and crannogs, but if they did, no trace of them remains. It is possible that a few survived on the Isle of Faces, as some have written, under the protection of the green men, whom the Andals never succeeded in destroying. But again, no definitive proof has ever been found.
Regardless, the few children remaining fled or died, and the First Men found themselves losing war after war, and kingdom after kingdom, to the Andal invaders. The battles and wars were endless, but eventually all the southron kingdoms fell. As with the Valemen, some submitted to the Andals, even taking up the faith of the Seven. In many cases, the Andals took the wives and daughters of the defeated kings to wife, as a means of solidifying their right to rule. For, despite everything, the First Men were far more numerous than the Andals and could not simply be forced aside. The fact that many southron castles still have godswoods with carved weirwoods at their hearts is said to be thanks to the early Andal kings, who shifted from conquest to consolidation, thus avoiding any conflict based on differing faiths.